How it works
Huntera draws with a graphics engine, but a single channel decides everything: one binary WebSocket. The engine chooses nothing — it draws what the channel sends. That is why playing without any browser is possible, and it is exactly what WizardHT does.
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You add the account
E-mail and password go encrypted into a local database. The password never crosses into the interface: the panel gets what it needs to draw, never what it needs to authenticate.
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The app asks for entry and connects
A login against the game API, an entry credential, then the WebSocket. If that address comes back dead — and it does, for the official client too — it asks for another instead of concluding it was blocked.
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The stream becomes state
The server has 133 message types. The autopilot consumes about 15. Everything else — creature movement, projectiles, terrain — is dropped right at the door, before it becomes an object in memory.
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The autopilot decides
Every decision comes from an observed message, never from a clock on this side. The hunt ended because the game said it ended — not because a local timer thought it had been long enough.
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The panel says what happened
One line per decision, with the reason. “Rejoining the hunt because the session ended” is worth more than a dump of the message that caused it.
Where it is periodic, and where it isn't.
Being regular isn't always a giveaway. Where the official client automates something on a fixed interval, WizardHT copies that interval — being periodic there means looking like everyone else. Where the action would be a person's click, it varies the timing.
Fixed, same as the official client
- Connection heartbeat
- Loot pickup loop
Varied, like a click
- Joining a hunt
- Opening the shop and selling
- Equipping a drop
- The connect-and-leave cycle
What it doesn't do.
A site that only lists virtues is a site you shouldn't believe. These four matter before the download, not after.
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It doesn't run with your PC off
It is a local app, and it needs your machine on. We have no server to host your account on, and no plans to — paying here buys the program working, not a machine of ours running for you.
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It isn't undetectable
Nobody can promise that. The goal is not looking like a broken client — not defeating the game's moderation.
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It doesn't spend your resources on its own
Buying stamina, for instance, only happens if you turn the option on. The default is to stop and wait.
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It doesn't sell proxies
You bring your own, from wherever you like. We don't resell IPs and have no preferred vendor.