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The #1 bot for Huntera Demo video 2 min 36

Run 4 or 50 accounts and never suffer with imbuement again

Your accounts levelling.
The loot in your depot.

Give your PC a break from four browsers open all day. WizardHT plays without opening a browser at all: no Chromium, no tab, no scene being drawn for nobody to watch. Each account runs on its own, and with a proxy you go past the 4 your own IP allows. They level up, sell what is worthless and stash in the depot whatever you told them to keep.

Download for Windows .exe · 64-bit

Requires a WizardPRO account with an active plan

  • No Chromium
  • Deposits to your depot
  • One proxy per account
  • 2 free days when you sign up
Engine running
6 accounts
  • ••••••••• Elder Druid
    PROXY AUTO RUNNING

    hunting Mutated Cave — Cautious (2 at a time)

    42 level
    34.7k gold
    24% backpack
    Stop
  • •••••••••••• Elite Knight
    PROXY AUTO RUNNING

    hunting Mutated Cave — Cautious (2 at a time)

    42 level
    171.1k gold
    25% backpack
    Stop
  • •••••••••••••••• Royal Paladin
    PROXY AUTO RUNNING

    hunting Magician Cults — Cautious (2 at a time)

    38 level
    41.9k gold
    16% backpack
    Stop
  • ••••••••••• Royal Paladin
    PROXY AUTO RUNNING

    hunting Magician Cults — Cautious (2 at a time)

    40 level
    23.7k gold
    11% backpack
    Stop
  • •••••••••••••• Royal Paladin
    PROXY AUTO RUNNING

    hunting Magician Cults — Cautious (2 at a time)

    37 level
    28.5k gold
    13% backpack
    Stop
  • •••••••••• Master Sorcerer
    PROXY AUTO RUNNING

    hunting Magician Cults — Cautious (2 at a time)

    36 level
    46.2k gold
    18% backpack
    Stop
A replica of the author's panel. Names stay hidden; the numbers are from a real run.

WizardHT walkthrough

2 min 36

What the video shows

Browsers open 0 No Chromium, no render engine, no tab
Accounts in the entry plan 20 30-day plans up to 240 accounts
Level reached unattended 40 All ten accounts together, from scratch, through the panel
Deaths up to level 40 0 All ten accounts, level 1 to 40, without dying a single time
The problem

Four open tabs isn't multi-account. It's a slow PC.

To run four characters the usual way, you keep four browsers alive. Each one loads the whole interface plus the drawing engine — to animate a scene you aren't even watching. Multiply by four, then add the hours.

One process, not four

WizardHT opens no browser to play. No Chromium idling, no render engine, no GPU burning cycles — four accounts fit in the space one tab used to take. A site window only shows up when you ask for one, to look after the account, not to hunt.

Light enough to leave running all day

Nothing whose only job is to draw the screen ever gets loaded — and drawing the screen is what makes a browser heavy. That is what lets you leave several accounts running for hours without the PC choking.

Each account gets its own way out

You can assign an HTTP or SOCKS5 proxy per account, and the app checks it when you start the engine — not in the middle of a hunt. Prefer residential proxies, each account on a different network block; datacenter addresses are the ones that stand out.

Measured, not guessed

One account here, one tab there.

Same computer, same character and the same time window on both sides, both windows kept in front — a hidden window stops drawing, and the number would come out flattering for the wrong reason.

Measured, not guessed WizardHT, one account Browser, one tab
Memory 186 MB 6.3× less 1,166 MB
Processor of the machine 0.7 % 4.7× less 3.3 %
Graphics 0.0 % none at all 3.1 %

Measured on 2026-08-28, over 10 minutes per side. One computer, one account, one test — your own figure will move with the machine and with whatever else is open on it.

The autopilot

Tutorial to promotion, unattended.

Ten accounts climbed together from level 1, each in its own vocation — all four the game has. Every one is past promotion, and the furthest reached level 44. That was confirmed against the game server, not simulated here.

Tutorial

It runs the whole tutorial on its own, step by step. A step it doesn't recognise gets logged and waited on — never guessed, because a wrong choice here cannot be undone.

Hunting

Joins, rejoins when the session ends, and moves up or down the ladder of hunts depending on what the character can survive.

Death

It revives and goes back. Only after three deaths in a row in the same place does it back off — and the first step back is lowering the risk of that same hunt, from eight monsters at a time to five, then to two. Only when there is no more room to ease off there does it switch hunts. A single death is usually a bad pull, not a hunt that is too hard.

Stuck

Taking hits without landing any — out of arrows, empty action bar — it leaves, sorts it out in town and comes back. And a character hunting in peace is never mistaken for one that is stuck.

Loot

Picks up drops while the hunt runs. You tick item by item what to take and what to ignore.

Gear

When something drops, it compares it with what is worn and swaps if it is better. It works on any hunt, with no fixed list of items.

Selling

Full backpack means a selling trip: messenger or town shop. Quick sale comes pre-ticked for anything that is not useful — imbuement materials, regeneration rings and protective jewellery stay out of it, and you adjust the rest.

Reconnection

Dropped, it comes back on its own. A login queue and the daily server save are normal waiting, not errors: it sits them out and returns without anyone restarting it. There is only one case where it does not come back — if somebody signs into the account from elsewhere, it stops and leaves the session to you.

Vocation

Once the level arrives, it sends the vocation you configured — and double-checks first, because the choice is irreversible. The weapon, the ladder of hunts and the action bar all follow from it. All four of the game's vocations have climbed this way, and every one is past promotion — Elite Knight, Royal Paladin, Master Sorcerer and Elder Druid.

Multi-account

One window. One card per account.

Every account gets its own engine, its own log and its own hunt settings. Starting one doesn't touch the others, and the panel writes out in words what each one is doing.

Up to 4 accounts on your own IP, safely

From the fifth on, the app warns you before it saves and the call is yours — the warning comes right then, not afterwards, with the account already in the game.

Up to 4 accounts per proxy

The cap is per address. A full proxy is not offered at all, so you never spend time picking one that cannot work.

Switch only with the engine off

Changing the route mid-session would drop the connection in the middle of a hunt, leaving the character idle until somebody noticed.

Arsenal

30 tools.
One licence.

Everything here already runs in the app, and every plan includes all of it — there is no premium edition, no tool sold separately and no feature locked behind a bigger plan.

Hunting and progression

What keeps the character producing while you are not watching.

8 tools
Tutorial
Runs the whole tutorial on its own, in whatever order it comes. An unknown step becomes a log line and a wait — never a guess, because a wrong choice here cannot be undone.
Hunt ladder
Enters, re-enters when the session ends and moves up the ladder as the level allows. It runs to 50, and each hunt's risk — 2, 5 or 8 monsters at once — rises with it.
Combat watch
Answers "hunting, or just taking hits?". A character taking hits without landing any leaves, sorts it out in town and goes back to the hunt.
Death and retreat
Revives and goes back. Three deaths in the same place and it eases off — first lowering that hunt's risk, and only then switching hunts.
Blessings
Buys when it is worth it, always at the price of the day — and free for as long as the game does not charge for them.
Vocation and promotion
Sends the vocation you picked as soon as the level arrives, and handles the promotion with it. The choice is irreversible, so it checks first.
Action bar
The 20 slots are yours, each action on the condition you set. Save the bar as a profile and load it into any account in the panel.
Bestiary completion
You tick the hunts, it closes the bestiary entry by entry in difficulty order — and returns to town awaiting orders when it is done.

Backpack, gold and gear

What drops, what it is worth, what stays and what becomes money.

11 tools
Auto-loot
Collects what drops without picking the same item twice or missing any. You tick item by item what to take and what to ignore.
Auto-equip
Compares per slot and wears the best piece by its stats. It works on any hunt, with no fixed list of items.
The build's weapon
Never sold, replaced when the slot empties, and only upgraded to a weapon of the same skill. It was born from a paladin who ended the day holding a mace, training the wrong skill.
Two-handed weapons
One hand only swaps for one hand, two hands only for two hands. Equip a two-handed axe yourself and the pilot respects it: it stops buying shields and stops flagging them in the loot filter.
The off hand
Shield for knight, sorcerer and druid — the highest defence their vocation and level allow. Nothing for the paladin, because the bow is two-handed.
Selling
Backpack full, it sells: the messenger when available, the town shop when not. And it respects the messenger's one-hour cooldown.
Sell marks
The quick-sell column comes pre-ticked on the junk, and you adjust the rest item by item, your way.
Depot stashing
Whatever you mark goes to the depot instead of being sold to the NPC. You tick it once, and it holds for every hunt.
Loot presets
Decide where every item of a hunt goes once, save it as a preset and apply it to the accounts you pick — several at a time if you want.
Protection jewellery
Protection amulets and rings never leave the loot and are never sold by mistake, however full the backpack gets.
Shopping
Buys gear at the price of the day, straight from the game's shop — never from a stale price list.

Panel and control

One window, one card per account, and what each one is doing spelled out in words.

9 tools
Character sheet
The game's Character window inside the app: vitals, the seven skills with bars, combat and elemental protection — in the order and with the icons of the game itself.
Analyzer
Where the gold and the mana went over the last 30 minutes: potions, runes and mana per spell. It is how you see whether a hunt is paying off.
Records
Which hunt each character has done best in: the best experience per hour and the best gold per hour, solo and in a group, with the monster's sprite. The panel keeps the record for every hunt, and tells you how long it was measured for and at which level.
Bulk actions
Select several accounts and act on all of them at once: start, stop, apply a preset. A knight preset never reaches an Elder Druid.
Presets per vocation
One preset per vocation, carrying both the action bar and the hunt ladder, applied in one click.
Streamer mode
Hides character names, e-mails and proxies across the whole screen, including inside log lines.
Account browser
Opens the game's website already logged in, through that account's own network route, whenever you want to manage it. That window does not play: it is just for you.
Logs on disk
One line per decision, with the reason, in one file per account per day — restarting the panel does not wipe yesterday's. Passwords and credentials never go in. The file stays on your machine, and a recent copy is sent to support and kept for 7 days: that is what lets us answer yesterday's ticket without asking you for any file. If support needs to turn on detailed diagnostics, you see a badge in the header for as long as it lasts.
The game's icons
Items, outfits and spells show up with Huntera's own artwork, exactly as you already know it from the game.

Network and blending in

What the app does to keep a low profile — and what it does not promise.

2 tools
Proxy pool
Registers, tests and measures your proxies: real latency and real exit IP, before any account depends on them.
6 layers of anti-detection
Six layers working at once, on by default, with nothing for you to configure. What each one does is not written here, on purpose — and none of them promises undetectability.
Before and after

How it was. How it is now.

  • How it was Four browsers open, and the PC on its knees
    How it is now One app, no Chromium and no rendering engine
  • How it was You come back and the character died at two in the morning
    How it is now It died, revived and went back to the hunt on its own
  • How it was Backpack full, hunt stalled until somebody notices
    How it is now Sold at the messenger and went back, without you looking
  • How it was Bestiary stuck in the same place for weeks
    How it is now It closes entry by entry, from the easiest to the hardest
  • How it was A rare item sold to the NPC by accident
    How it is now Jewellery and imbuement materials go to the depot
  • How it was Ten accounts configured one by one, by hand
    How it is now One preset per vocation, applied to all of them at once
No spin

What it doesn't do.

A site that only lists virtues is a site you shouldn't believe. These four matter before the download, not after.

  • It doesn't run with the app closed

    It is a local app: with it closed, nobody plays for you — the machine has to be on and WizardHT open. Running your account in the cloud is being built by the team, with no date yet. Even so, one app open costs far less than four — or twenty — open browsers.

  • It isn't undetectable

    Nobody can promise that, and we don't. The app has layers of protection, and automating an account is still a risk you take on — it is in the terms, in plain sight.

  • It doesn't spend your resources on its own

    Buying gear at the shop or the auction house, for instance, only happens if you turn the option on — and it ships off. The default is to hunt with whatever drops.

  • It doesn't sell proxies

    You bring your own, from wherever you like. We don't resell IPs and have no preferred vendor.

Pricing

Plans from 20 to 240 accounts.

It is not a subscription: you buy 30 days and they last as long as they last. The more accounts in the plan, the less each one costs.

See the plans and work out your case →

R$ 49.90

per 30 days

20 accounts in the entry plan

R$ 119.90 for the 240-account plan

Your accounts don't need four browsers.

Pick a plan, download it, add the accounts, hit Start.

Download for Windows .exe · 64-bit

Requires a WizardPRO account with an active plan