Run 4 or 50 accounts and never suffer with imbuement again
Your accounts levelling.
The loot in your depot.
Give your PC a break from four browsers open all day. WizardHT plays without opening a browser at all: no Chromium, no tab, no scene being drawn for nobody to watch. Each account runs on its own, and with a proxy you go past the 4 your own IP allows. They level up, sell what is worthless and stash in the depot whatever you told them to keep.
Requires a WizardPRO account with an active plan
- No Chromium
- Deposits to your depot
- One proxy per account
- 2 free days when you sign up
- ••••••••• Elder DruidPROXY AUTO RUNNING
hunting Mutated Cave — Cautious (2 at a time)
Stop42 level34.7k gold24% backpack - •••••••••••• Elite KnightPROXY AUTO RUNNING
hunting Mutated Cave — Cautious (2 at a time)
Stop42 level171.1k gold25% backpack - •••••••••••••••• Royal PaladinPROXY AUTO RUNNING
hunting Magician Cults — Cautious (2 at a time)
Stop38 level41.9k gold16% backpack - ••••••••••• Royal PaladinPROXY AUTO RUNNING
hunting Magician Cults — Cautious (2 at a time)
Stop40 level23.7k gold11% backpack - •••••••••••••• Royal PaladinPROXY AUTO RUNNING
hunting Magician Cults — Cautious (2 at a time)
Stop37 level28.5k gold13% backpack - •••••••••• Master SorcererPROXY AUTO RUNNING
hunting Magician Cults — Cautious (2 at a time)
Stop36 level46.2k gold18% backpack
WizardHT walkthrough
2 min 36What the video shows
Four open tabs isn't multi-account. It's a slow PC.
To run four characters the usual way, you keep four browsers alive. Each one loads the whole interface plus the drawing engine — to animate a scene you aren't even watching. Multiply by four, then add the hours.
One process, not four
WizardHT opens no browser to play. No Chromium idling, no render engine, no GPU burning cycles — four accounts fit in the space one tab used to take. A site window only shows up when you ask for one, to look after the account, not to hunt.
Light enough to leave running all day
Nothing whose only job is to draw the screen ever gets loaded — and drawing the screen is what makes a browser heavy. That is what lets you leave several accounts running for hours without the PC choking.
Each account gets its own way out
You can assign an HTTP or SOCKS5 proxy per account, and the app checks it when you start the engine — not in the middle of a hunt. Prefer residential proxies, each account on a different network block; datacenter addresses are the ones that stand out.
One account here, one tab there.
Same computer, same character and the same time window on both sides, both windows kept in front — a hidden window stops drawing, and the number would come out flattering for the wrong reason.
| Measured, not guessed | WizardHT, one account | Browser, one tab |
|---|---|---|
| Memory | 186 MB 6.3× less | 1,166 MB |
| Processor of the machine | 0.7 % 4.7× less | 3.3 % |
| Graphics | 0.0 % none at all | 3.1 % |
Measured on 2026-08-28, over 10 minutes per side. One computer, one account, one test — your own figure will move with the machine and with whatever else is open on it.
Tutorial to promotion, unattended.
Ten accounts climbed together from level 1, each in its own vocation — all four the game has. Every one is past promotion, and the furthest reached level 44. That was confirmed against the game server, not simulated here.
Tutorial
It runs the whole tutorial on its own, step by step. A step it doesn't recognise gets logged and waited on — never guessed, because a wrong choice here cannot be undone.
Hunting
Joins, rejoins when the session ends, and moves up or down the ladder of hunts depending on what the character can survive.
Death
It revives and goes back. Only after three deaths in a row in the same place does it back off — and the first step back is lowering the risk of that same hunt, from eight monsters at a time to five, then to two. Only when there is no more room to ease off there does it switch hunts. A single death is usually a bad pull, not a hunt that is too hard.
Stuck
Taking hits without landing any — out of arrows, empty action bar — it leaves, sorts it out in town and comes back. And a character hunting in peace is never mistaken for one that is stuck.
Loot
Picks up drops while the hunt runs. You tick item by item what to take and what to ignore.
Gear
When something drops, it compares it with what is worn and swaps if it is better. It works on any hunt, with no fixed list of items.
Selling
Full backpack means a selling trip: messenger or town shop. Quick sale comes pre-ticked for anything that is not useful — imbuement materials, regeneration rings and protective jewellery stay out of it, and you adjust the rest.
Reconnection
Dropped, it comes back on its own. A login queue and the daily server save are normal waiting, not errors: it sits them out and returns without anyone restarting it. There is only one case where it does not come back — if somebody signs into the account from elsewhere, it stops and leaves the session to you.
Vocation
Once the level arrives, it sends the vocation you configured — and double-checks first, because the choice is irreversible. The weapon, the ladder of hunts and the action bar all follow from it. All four of the game's vocations have climbed this way, and every one is past promotion — Elite Knight, Royal Paladin, Master Sorcerer and Elder Druid.
One window. One card per account.
Every account gets its own engine, its own log and its own hunt settings. Starting one doesn't touch the others, and the panel writes out in words what each one is doing.
Up to 4 accounts on your own IP, safely
From the fifth on, the app warns you before it saves and the call is yours — the warning comes right then, not afterwards, with the account already in the game.
Up to 4 accounts per proxy
The cap is per address. A full proxy is not offered at all, so you never spend time picking one that cannot work.
Switch only with the engine off
Changing the route mid-session would drop the connection in the middle of a hunt, leaving the character idle until somebody noticed.
30 tools.
One licence.
Everything here already runs in the app, and every plan includes all of it — there is no premium edition, no tool sold separately and no feature locked behind a bigger plan.
Hunting and progression
What keeps the character producing while you are not watching.
- Tutorial
- Runs the whole tutorial on its own, in whatever order it comes. An unknown step becomes a log line and a wait — never a guess, because a wrong choice here cannot be undone.
- Hunt ladder
- Enters, re-enters when the session ends and moves up the ladder as the level allows. It runs to 50, and each hunt's risk — 2, 5 or 8 monsters at once — rises with it.
- Combat watch
- Answers "hunting, or just taking hits?". A character taking hits without landing any leaves, sorts it out in town and goes back to the hunt.
- Death and retreat
- Revives and goes back. Three deaths in the same place and it eases off — first lowering that hunt's risk, and only then switching hunts.
- Blessings
- Buys when it is worth it, always at the price of the day — and free for as long as the game does not charge for them.
- Vocation and promotion
- Sends the vocation you picked as soon as the level arrives, and handles the promotion with it. The choice is irreversible, so it checks first.
- Action bar
- The 20 slots are yours, each action on the condition you set. Save the bar as a profile and load it into any account in the panel.
- Bestiary completion
- You tick the hunts, it closes the bestiary entry by entry in difficulty order — and returns to town awaiting orders when it is done.
Backpack, gold and gear
What drops, what it is worth, what stays and what becomes money.
- Auto-loot
- Collects what drops without picking the same item twice or missing any. You tick item by item what to take and what to ignore.
- Auto-equip
- Compares per slot and wears the best piece by its stats. It works on any hunt, with no fixed list of items.
- The build's weapon
- Never sold, replaced when the slot empties, and only upgraded to a weapon of the same skill. It was born from a paladin who ended the day holding a mace, training the wrong skill.
- Two-handed weapons
- One hand only swaps for one hand, two hands only for two hands. Equip a two-handed axe yourself and the pilot respects it: it stops buying shields and stops flagging them in the loot filter.
- The off hand
- Shield for knight, sorcerer and druid — the highest defence their vocation and level allow. Nothing for the paladin, because the bow is two-handed.
- Selling
- Backpack full, it sells: the messenger when available, the town shop when not. And it respects the messenger's one-hour cooldown.
- Sell marks
- The quick-sell column comes pre-ticked on the junk, and you adjust the rest item by item, your way.
- Depot stashing
- Whatever you mark goes to the depot instead of being sold to the NPC. You tick it once, and it holds for every hunt.
- Loot presets
- Decide where every item of a hunt goes once, save it as a preset and apply it to the accounts you pick — several at a time if you want.
- Protection jewellery
- Protection amulets and rings never leave the loot and are never sold by mistake, however full the backpack gets.
- Shopping
- Buys gear at the price of the day, straight from the game's shop — never from a stale price list.
Panel and control
One window, one card per account, and what each one is doing spelled out in words.
- Character sheet
- The game's Character window inside the app: vitals, the seven skills with bars, combat and elemental protection — in the order and with the icons of the game itself.
- Analyzer
- Where the gold and the mana went over the last 30 minutes: potions, runes and mana per spell. It is how you see whether a hunt is paying off.
- Records
- Which hunt each character has done best in: the best experience per hour and the best gold per hour, solo and in a group, with the monster's sprite. The panel keeps the record for every hunt, and tells you how long it was measured for and at which level.
- Bulk actions
- Select several accounts and act on all of them at once: start, stop, apply a preset. A knight preset never reaches an Elder Druid.
- Presets per vocation
- One preset per vocation, carrying both the action bar and the hunt ladder, applied in one click.
- Streamer mode
- Hides character names, e-mails and proxies across the whole screen, including inside log lines.
- Account browser
- Opens the game's website already logged in, through that account's own network route, whenever you want to manage it. That window does not play: it is just for you.
- Logs on disk
- One line per decision, with the reason, in one file per account per day — restarting the panel does not wipe yesterday's. Passwords and credentials never go in. The file stays on your machine, and a recent copy is sent to support and kept for 7 days: that is what lets us answer yesterday's ticket without asking you for any file. If support needs to turn on detailed diagnostics, you see a badge in the header for as long as it lasts.
- The game's icons
- Items, outfits and spells show up with Huntera's own artwork, exactly as you already know it from the game.
Network and blending in
What the app does to keep a low profile — and what it does not promise.
- Proxy pool
- Registers, tests and measures your proxies: real latency and real exit IP, before any account depends on them.
- 6 layers of anti-detection
- Six layers working at once, on by default, with nothing for you to configure. What each one does is not written here, on purpose — and none of them promises undetectability.
How it was. How it is now.
- How it was Four browsers open, and the PC on its kneesHow it is now One app, no Chromium and no rendering engine
- How it was You come back and the character died at two in the morningHow it is now It died, revived and went back to the hunt on its own
- How it was Backpack full, hunt stalled until somebody noticesHow it is now Sold at the messenger and went back, without you looking
- How it was Bestiary stuck in the same place for weeksHow it is now It closes entry by entry, from the easiest to the hardest
- How it was A rare item sold to the NPC by accidentHow it is now Jewellery and imbuement materials go to the depot
- How it was Ten accounts configured one by one, by handHow it is now One preset per vocation, applied to all of them at once
What it doesn't do.
A site that only lists virtues is a site you shouldn't believe. These four matter before the download, not after.
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It doesn't run with the app closed
It is a local app: with it closed, nobody plays for you — the machine has to be on and WizardHT open. Running your account in the cloud is being built by the team, with no date yet. Even so, one app open costs far less than four — or twenty — open browsers.
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It isn't undetectable
Nobody can promise that, and we don't. The app has layers of protection, and automating an account is still a risk you take on — it is in the terms, in plain sight.
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It doesn't spend your resources on its own
Buying gear at the shop or the auction house, for instance, only happens if you turn the option on — and it ships off. The default is to hunt with whatever drops.
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It doesn't sell proxies
You bring your own, from wherever you like. We don't resell IPs and have no preferred vendor.
Plans from 20 to 240 accounts.
It is not a subscription: you buy 30 days and they last as long as they last. The more accounts in the plan, the less each one costs.
R$ 49.90
per 30 days
20 accounts in the entry plan
R$ 119.90 for the 240-account plan
Your accounts don't need four browsers.
Pick a plan, download it, add the accounts, hit Start.
Requires a WizardPRO account with an active plan